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| The AI loves making mobs of tanks and men |
Let's take Company of Heroes, for instance. I've been playing this game way too much, but the game just has its aggravating moments. Now, the AI likes to mob its men up and make a giant cluster of men and tanks. While a horde does has its advantages, in a profound moment of desperation I realized I had artillery, mortars, and bomber planes to thin out their ranks. Sucks for the enemy AI, but then I look back down at the battlefield and I have an entire squad of men huddled around a single rock. As my luck would have it, the enemy managed to sneak in a squad of their own with one goal in mind: throw a single grenade. As this group of six men armed with the holy hand grenade and the single notion to throw it at all costs ran towards my lightly dug in squad, I checked in to see the worst outcome unfold. Out of all the cover and spaces to hide, even a nice low wall nearby, my men huddled around the one specific piece of cover that was now home to one of the cheapest grenades you can buy for your men (normally, the kind of grenade that they threw does little damage).
My point is, the enemy took advantage of the fluke, and I assumed they would be fine in a nice little position to fight while I monitor the rest of my men elsewhere. I could blame myself, for not microing enough to control all of my men and direct their movements down to each individual breath (don't forget to breathe!), but some of these problems could be adjusted for if the AI improved and allowed them to be more self sufficient while allowing for more meaningful player control.
And now here's a picture of a guy with no hope who thinks he's still driving a truck converted into a headquarters:
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| I know the engines on fire and we're all going to die shortly, but we need you to stay here and look important. |


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