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| The Ball: The world needs more zombie killing and world traversing tools |
So, I finished The Ball this weekend. The basic idea behind the game is that your character finds himself deep in an underground civilization in Mexico and he discovers an ancient gravity gun that directs a ball twice the size of your character through a variety of Meso-American themed puzzles and traps. So, I found myself running through barren villages floating on top of great underground lakes and crushing its mummified inhabitants with my left nut, I mean,
ball.
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| Let's see your traditional mummy killing weapons liquify the enemy. |
The game isn't about mummy / zombie killing, but murder by ball produces a satisfying crunch after the creature chased you halfway across the dungeon because your ball was stuck in a mousetrap; very satisfying.
To put it another way, imagine your rifle hangs 20 feet in the air or in the sewers below you while trying to open the door to the next room. Meanwhile, you're punching back and backpedaling away from the undead while positing yourself in such a way that will move your rifle closer to the objective. Yeah.
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| I asked myself, why, why would you need so many spikes on one wall? |
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It's not all mummy killing, however. When I wasn't running for my life
or in a circle because I took a wrong turn at the intersection of right
way and wrong way, I put on my fedora and tried to remember Indian Jones
quotes while running past obnoxiously large traps. Secrets areas filled
with little snippets of backstory dotted the dungeons, but after
missing pieces of the explanation of the history behind the
civilization, I gave up on my effort to meticulously scrounge each area
in search of these historical artifacts and focused on progressing
through the game until its anticlimactic ending.
Alright, I can tell I'm losing your attention, so one last before and
after. After beating the game, I played through the Portal DLC, taking
me back to Aperture and the deep underground one last time. No portals,
but an excess of monkeys:
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| Oh look, a cute monkey on a conveyor belt, and there's an ominous button nearby. I stood here wondering what to expect |
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| Oh.. oops. |
Upon exiting the room with a dozen angry monkey ghosts presumably following me, GLaDOS chastised me for killing those monkeys, who had lived for thousands of years and were on the verge of leaking the secrets of life to their caretakers.
It's a game called The Ball that had DLC taking the player into the old Aperture facility. Instead of talking turrets, game had mummies as enemies and monkey victims.
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