A wild feeling of apathy appeared!
Aside from being swamped in by the many demands of school (Read: light homework and allures of Internet), this week finally deserved some TF2 attention. TF2 (or for the uninitiated, Team Fortress 2), has been my drug for the past few years. It's just that one game that I can always come back to if I'm feeling down - I just jump in a server (often with friends by my side), and I can expect to rise above the rest of the team and really feel awesome for slaughtering a portion of the enemy team by myself.
However, just like any video game, competition, and even recreational drug, TF2 tends to lead me to a state of rage. As easily as I can label myself as a harbinger of death and tiny little gibs, I forget to realize that I can be on the receiving side of such personalized tickets to the respawn screen.
Random critical hits, backstabs, sniper bullets, and my own overconfidence does me in every time. To add insult to injury, I find an arch-nemesis keeps halting my own little glorified sprees every time. And again, and again, and again.
Then, suddenly, I fall back into place, with my nemesis gone, I can finally cap the point / blow up the base / eat a victory sandvich for great justice.
Next round, the feeling of rage is gone, my nemesis has caught onto whatever strategies I dance around with, and my friends usually move on to other acts of justice outside the game, leaving me weary with a feeling that, "I don't have to be here anymore". I like to imagine that the team never misses me and they do fine without me as I give them one last message to part with, "Joy quit*!"
*The best new alternative to Rage Quit!
I like that concept. "Joy Quit." But maybe we should find another word instead of "quit" to be used. Also, I won't dare trying to catch that Feeling of Apathy!
ReplyDeleteJust, joy-quit. Gives off that sense that well, maybe he's not /that/ mad.
ReplyDelete